﻿using System;
using System.Collections.Generic;
using XNAFight.Scene.Core;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using XNAFight;
using XNAFight.Engine;

namespace HitEditor
{
    public class HitEditor : Screen
    {
        public HitEditor()
            : base()
        {
        }

        public override void HandleInputs()
        {
        }

        public override void Draw(GameTime gameTime)
        {
            base.Draw(gameTime);

            CommonContent.SpriteBatch.Begin();

            CommonContent.SpriteBatch.DrawString(CommonContent.SmallFont, "coucoucoucou", new Vector2(0, 0), Color.Black);

            CommonContent.SpriteBatch.End();
        }
    }
}
